OmniVoid is making waves in the technology industry with its cutting-edge software in Artificial Intelligence (AI) and Extended Reality (XR). The company was founded by a team of Ivy league engineers and innovators from MIT, Harvard, Stanford, and other top-tier institutions. Its goal is to help businesses and brands tap into their hidden potential with innovative technology.
XR is a broad term that encompasses augmented reality (AR), mixed reality (MR) and virtual reality (VR). AR combines real-world elements with digital objects/info projected on top of them, usually accessed via modern smartphones or tablets. MR is similar but offers more complex, often technically sophisticated portal experiences that are anchored in the real world (early examples: Meta Quest Pro). VR immerses users fully into an artificial/virtual environment.
It seems that 2022 is a big year for XR/Metaverse technologies, with major players in the tech sector taking massive interest in the technologies and promising huge investments in them. Despite this, there are still many technical hurdles to overcome before we see widespread adoption of XR and its potential for enabling new forms of media and entertainment.
One such barrier is the high price of headsets and the limited bandwidth of wireless networks, especially in remote areas where XR could be needed most. To reduce the cost of AR/VR experiences and increase their accessibility, it is essential to optimize network connectivity. That’s where T-Mobile comes in with its 5G carrier aggregation innovation, which allows it to combine multiple carrier channels into one to improve network performance and speed.
The OmniVoid XR Streaming Client, which is part of this package, uses this tech to enable streaming of ray-traced, high-fidelity 3D scenes from an XR headset to an ARCore tablet. This enables engineers, designers and creators to experience, review, and approve XR content without the need for a physical simulator. This also makes it easier to bring new team members into a project, or give existing teammates the opportunity to work with XR for the first time.
This sample package contains an Input Action Asset that provides default bindings to allow you to quickly get started with XR Interaction Toolkit behaviors that read input. It also includes a XR Origin and teleportation sample prefab as well as presets for use with those prefabs to streamline configuration of those behaviors.
The package also includes an XR Device Simulator, which you can add to your scene to simulate an XR HMD and controllers using mouse and keyboard input. You can also use the XR Device Simulator to set up a hand-tracking setup for interaction, as shown in the video below. In addition, the package includes a Prefab to easily get started with the XR Device Simulator and a script to mediate the interaction between the simulated controllers and their interactors and input actions. It is installed into the default location for package samples, in the AssetsSamplesXR Interaction Toolkit[version]Starter Assets folder. You can move it to a different location if you wish. omnivoid xr